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untilFinally we take the fight to Mordremoth! The dragon's minions await us, but with sword in hand and great resolve, we shall be victorious! Dragon's Stand is the fight against Mordremoth's final line of defense, featuring a three-lane push, and final boss encounter. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commanders during the event, you do not need prior knowledge of it to join. The event requires a moderate amount of coordination, and is appropriate for all types of players! You don’t need to be in the map prior to the event. The commanders will explain how we get everyone onto the same map, and what to do after that. Requirements: Heart of Thorns Expansions Level 80 character
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untilFinally we take the fight to Mordremoth! The dragon's minions await us, but with sword in hand and great resolve, we shall be victorious! Dragon's Stand is the fight against Mordremoth's final line of defense, featuring a three-lane push, and final boss encounter. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commanders during the event, you do not need prior knowledge of it to join. The event requires a moderate amount of coordination, and is appropriate for all types of players! You don’t need to be in the map prior to the event. The commanders will explain how we get everyone onto the same map, and what to do after that. Requirements: Heart of Thorns Expansions Level 80 character
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untilThe Three-Headed Great Jungle Wurm terrorizes the jungle! But we're ready to terrorize it back! The Vigil Crusaders are ready and waiting for the armies of Tyrian heroes to march into the Wurm's domain and slay the giant creature. The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.
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untilIn order to give our commanders a break, we've unscheduled all our regular events for the duration of the holidays! Some irregular events might appear on the calendar if any of our commanders break their celebrating to enjoy some Guild Wars
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untilMore info in each individual event!
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untilIt's time to assault Palawadan and reclaim the riches stolen from the locals by Joko's cronies! The Sunspear Uprising is the meta event in the Domain of Istan. Join us on the very first time we do this event as an OpenCommunity scheduled event! Requirements: Path of Fire Expansion (Domain of Istan map reached) Recommended: Raptor, Springer and Skimmer mounts
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untilSerpents' Ire is a meta event that takes place in the Branded eastern part of Domain of Vabbi. Join us as we venture out and do the event as an official OC event for the first time! Requirements: Path of Fire Expansion Recommended: Canyon Jumping Raptor Mount mastery and High Vault Springer Mount mastery, Skimmer mount
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untilTogether we journey into the Verdant Brink, to reclaim the Pact Fleet's wreckage and hold outposts for our assault into the jungle! Verdant Brink features a map-wide meta event spanning over a night/day cycle of conquering rally points, reinforcing them, and holding out against enemy invasions while completing event chains which work towards a map-wide reward. Requirements: Heart of Thorns
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untilAfter their sabotage-induced crash, the Zephyrites are stuck in Dry Top and looking for aid. We must help them recover and hold their ground against the perils of the desert. Dry Top features a map-wide meta event with tons of smaller events which must all be completed in order to get the highest reward tier, meaning the merchants on the map will offer better items at lower prices. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commander during the event, so you do not need any prior knowledge before joining. You don’t need to be in the map prior to the event - the commander will explain how we get everyone onto the same map. Event Requirements: A level 80 character Dry Top map reached (first-time players joining on time will also have the time to travel to Dry Top without having discovered it before) Guide:
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untilThe Crystal Desert is plagued by many a foe, and heroes from all over Tyria are here to save the day! The desert calls! This event will include as many bounties as we can get through in the span of 2 hours! We'll be starting in The Domain of Vabbi and if we have any extra time remaining, see if we'll move on from there! Requirements: Path of Fire Expansion Recommended: Canyon Jumping Raptor Mount mastery and High Vault Springer Mount mastery, Skimmer mount
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untilFinally we take the fight to Mordremoth! The dragon's minions await us, but with sword in hand and great resolve, we shall be victorious! Dragon's Stand is the fight against Mordremoth's final line of defense, featuring a three-lane push, and final boss encounter. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commanders during the event, you do not need prior knowledge of it to join. The event requires a moderate amount of coordination, and is appropriate for all types of players! You don’t need to be in the map prior to the event. The commanders will explain how we get everyone onto the same map, and what to do after that. Requirements: Heart of Thorns Expansions Level 80 character
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untilFinally we take the fight to Mordremoth! The dragon's minions await us, but with sword in hand and great resolve, we shall be victorious! Dragon's Stand is the fight against Mordremoth's final line of defense, featuring a three-lane push, and final boss encounter. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commanders during the event, you do not need prior knowledge of it to join. The event requires a moderate amount of coordination, and is appropriate for all types of players! You don’t need to be in the map prior to the event. The commanders will explain how we get everyone onto the same map, and what to do after that. Requirements: Heart of Thorns Expansions Level 80 character
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until—The province has its fair share of miscreants and scoundrels, of course—criminals typically sink to the dregs of society—but each dawn in Istan, another hero’s journey begins. The Expedition to Istan is an exploratory one-time event, a shared adventure to Istan for players to get themselves acquainted with the region. We will start at the first waypoint in the region, then proceed through the area, completing events & hunting bounties on the way, reaching some distant places and getting an achievement or two! On our journey, we'll also help players figure out the answer to the question "what exactly is Brandstone, anyway?". Note that this is not intended to be a 100% exploration run or a farm grind, but rather a relaxed foray into the map. As part of the run, we will visit all the waypoints in the area, touch on quite a few key locations, complete the meta event and point out some interesting locations and achievements. We will be bringing fully mounted mesmers to help players get to difficult locations, and if any attendees wish to bring a mesmer themselves, that's welcome too! Requirements: Chalon Docks Waypoint (first waypoint in the Domain of Istan) Raptor, Springer and Skimmer mounts (our path does not require Sand Jackals or Griffons)
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untilMany challenges await in the Crystal Desert and Vabbi, but fortunately there are always heroes who are not afraid of a challenge! The event is a run through all of the Path of Fire Waypoints and Hero Points! Players can either bring new characters that have not been to the Crystal Desert yet, or come with those that are already veterans of the desert, as many of the Hero Challenges are repeatable and will give rewards even to those who have already completed them once before! Players do not have to have any waypoint in the area in advance. Requirements: Path of Fire Expansion Mounts: Raptor, Springer, Skimmer Recommended: Canyon Jumping Raptor Mount mastery and High Vault Springer Mount mastery.
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untilFinally we take the fight to Mordremoth! The dragon's minions await us, but with sword in hand and great resolve, we shall be victorious! Dragon's Stand is the fight against Mordremoth's final line of defense, featuring a three-lane push, and final boss encounter. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commanders during the event, you do not need prior knowledge of it to join. The event requires a moderate amount of coordination, and is appropriate for all types of players! You don’t need to be in the map prior to the event. The commanders will explain how we get everyone onto the same map, and what to do after that. Requirements: Heart of Thorns Expansions Level 80 character
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untilThe Three-Headed Great Jungle Wurm terrorizes the jungle! But we're ready to terrorize it back! The Vigil Crusaders are ready and waiting for the armies of Tyrian heroes to march into the Wurm's domain and slay the giant creature. The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.
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untilThe Three-Headed Great Jungle Wurm terrorizes the jungle! But we're ready to terrorize it back! The Vigil Crusaders are ready and waiting for the armies of Tyrian heroes to march into the Wurm's domain and slay the giant creature. The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.
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untilThe Three-Headed Great Jungle Wurm terrorizes the jungle! But we're ready to terrorize it back! The Vigil Crusaders are ready and waiting for the armies of Tyrian heroes to march into the Wurm's domain and slay the giant creature. The Triple Trouble event is a fast-paced, high-intensity event where three teams must coordinate their efforts to slay the three heads of the Wurm at the same time. Due to the large number of split-second decisions, TeamSpeak is required. No experience with the event is required, all tactics & mechanics are explained beforehand.
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untilDaybreak is upon us! Season 4 of the Living World begins in Guild Wars 2! It brings along new content, including a new map, which we will be launching an expedition into on Saturday, the 2nd of December, and a whole new raid! ...and we want to of course explore as much of it as we can! To give us all plenty of time, we will not schedule any regular raids for the entire week. Instead, we'll send in a team of brave explorers to scout the terrain and bring back as much intelligence as they can manage on what awaits us inside. If you want to be part of the company of pioneers, you can sign up to one of the expeditions we will be launching throughout the week. Don't be sad, however, if you aren't picked as a member of the team right at the start. As there tend to be loads of casualties in the course of all great explorations, we will need a lot of fresh adventurers to make up for the losses in between and you might get to join in later. If you don't feel confident or brave enough to join the explorers, or don't get a spot right away, you can still join in the HYPE by listening in on TeamSpeak and keeping up with their progress... and casualty reports. Or you can try to launch your own expedition with other adventurers you meet on TeamSpeak... no promises though, only very few raiders are brave enough to step into The Unknown. The Masterplan! (a.k.a. the Expedition Schedule) A list of all expeditions you can join can be found on our Raid Schedule, but here's an overview for your convenience Please read the raid description of at least one of them before signing up, though, as there is additional information contained! Tuesday 19:00 - 23:30 CET: New Raid HYPE! 00:00 - 03:00 CET: New Raid HYPE! EXTENDED Version Wednesday 16:00 - 19:30 CET: The Exploration Continues! 20:00 - 23:30 CET: The Exploration Continues! - Ever Onwards 00:00 - 03:00 CET: The Exploration Continues! - The Final Battle (of the day) Thursday 16:00 - 19:30 CET: Delving Deeper! 20:00 - 23:30 CET: Delving Even Deeper! 00:00 - 03:00 CET: Is there a bottom to this?!? We might add further explorations later that week. If you can't be there for the entire duration, you can sign up anyway! We might loose some players in between and will need to replace them, so it is good to know who to ask (And yes, we are aware that some of those raids are technically already on the next day. We just decided that for us the next day is after sleeping ) Join us on TeamSpeak! Even if you won't be able to participate, you are welcome to join the raid channel on TeamSpeak to listen in and to be available should a spot open up. However, as the participants need to concentrate on the raid, please do not interrupt, even if there is silence in the channel for a while. The active raid channel will be heavily moderated if necessary. We know it is normally considered polite to greet people or say your goodbyes when leaving, but in this case, please don't! We will also create a channel to hang out in with other raiders, so that you can share news or find some teammates to explore the new raid with on your own. Preparing for the Expedition! As most of us are going to devote our full attention to the new raid starting Tuesday evening, I am sure a lot of us would like to get the clearing of the "old" encounters for this week out of the way before that happens So at least for the people crazy enough to already start gaming in the early afternoon (like us), we've scheduled a special kill run here. Join us and lets wipe the floor with those pesky old-timers That's about it in regard to the plan! Don't forget to pack your warm underwear and chamomile tea, because it looks like it's gonna be cold and... Let's do this thing! \o/
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untilFinally we take the fight to Mordremoth! The dragon's minions await us, but with sword in hand and great resolve, we shall be victorious! Dragon's Stand is the fight against Mordremoth's final line of defense, featuring a three-lane push, and final boss encounter. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commanders during the event, you do not need prior knowledge of it to join. The event requires a moderate amount of coordination, and is appropriate for all types of players! You don’t need to be in the map prior to the event. The commanders will explain how we get everyone onto the same map, and what to do after that. Requirements: Heart of Thorns Expansions Level 80 character
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untilThere is no use pretending that there is any other overlord more worthy than Palawa Joko. In his honor, we will conduct a sacred pilgrimage through the Domain of Vabbi to pay our respects to our great leader! For this event, we will visit all of the statues required for the Praise Joko! achievement. After that is completed, we will also go to The Desolation to complete the Path of the Gods achievement, which will be followed by a secret, unlisted achievement. For the Praise Joko! achievement, you will need only the first waypoint in the Domain of Vabbi (Cragged Vale Waypoint) and a Skimmer Mount to reach some of the statues. For the Path of the Gods achievement, you will need the following waypoints in the Desolation: Bonestrand Waypoint, The Scourgeway Waypoint, and the Sand Jackal Run Waypoint. There are no additional waypoints required for the secret achievement. Requirements: Path of Fire Expansion Raptor Mount, Springer Mount, Skimmer Mount
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untilThe Crystal Desert is plagued by many a foe, and heroes from all over Tyria are here to save the day! The desert calls! This event will include as many bounties as we can get through in the span of 2 hours! We'll be starting in The Desolation and if we have any extra time remaining, see if we'll move on from there! Requirements: Path of Fire Expansion Recommended: Canyon Jumping Raptor Mount mastery and High Vault Springer Mount mastery, Skimmer mount
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untilAfter their sabotage-induced crash, the Zephyrites are stuck in Dry Top and looking for aid. We must help them recover and hold their ground against the perils of the desert. Dry Top features a map-wide meta event with tons of smaller events which must all be completed in order to get the highest reward tier, meaning the merchants on the map will offer better items at lower prices. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commander during the event, so you do not need any prior knowledge before joining. You don’t need to be in the map prior to the event - the commander will explain how we get everyone onto the same map. Event Requirements: A level 80 character Dry Top map reached (first-time players joining on time will also have the time to travel to Dry Top without having discovered it before) Guide:
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untilFinally we take the fight to Mordremoth! The dragon's minions await us, but with sword in hand and great resolve, we shall be victorious! Dragon's Stand is the fight against Mordremoth's final line of defense, featuring a three-lane push, and final boss encounter. The event is a map-wide meta-event, for which everyone on the map must pitch in in order to ensure maximum success. All of the event mechanics will be explained by the commanders during the event, you do not need prior knowledge of it to join. The event requires a moderate amount of coordination, and is appropriate for all types of players! You don’t need to be in the map prior to the event. The commanders will explain how we get everyone onto the same map, and what to do after that. Requirements: Heart of Thorns Expansions Level 80 character
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